As its name suggests, this type of aim assist causes the player's aim to snap towards an enemy when they tilt their analogue stick in that enemy's direction, within a certain tolerance. Snap-to-target is a colloquial name for a type of aim assist used in Halo: Spartan Assault and Strike, which is used for controller and touch screen inputs. Snap-to-target Main article: Snap-to-target If the enemy is moving, magnetism will also cause the player's reticle to very slightly follow the enemy, to account for the movement. It lowers the player's turning speed while an enemy is within a certain radius of their reticle, allowing the player more fine-grained control of the camera so that they can aim at the enemy more accurately. Magnetism, sometimes known as friction, is a type of aim assist exclusively used when the player is using a controller as input. This only occurs when the player's reticle is close to the enemy, and the enemy is within a certain distance from the player, known as the red reticle range. In Halo, the player's reticle will become red when auto-aim is fully engaged, and thus the player's shots will fire directly at the enemy. Multiple types of aim assist are featured in the Halo games.Īuto-aim, also known as bullet magnetism, slightly modifies the direction of shots when they're fired, so that they fire towards the enemy - even if the player's reticle isn't hovering exactly over the enemy.
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